

You're better off using conventional, perk-less weapons with perk boosted grenades at lower levels than trying to scrounge for minigun ammo. Plasma throwers are big guns, and way better than flamers. Luck to 1, you'll get bloody mess way later. Chemist is the last perk you need in there. 6 intelligence is enough, you don't need the nuclear physicist perk, fusion cores are plentiful. Get 3 charisma for the lone wanderer perk. Lower your strength a bit, you don't need to bash enemies. Rocket launcher - plasma thrower is what I would go with. It's close to the best build in the game in my opinion. Gisela Amaya Posts: 3424 Joined: Tue 4:29 pm So you can still get lockpicking/explosives/nuclear physicist later on but imho Blitz and Rooted are too important to ignore early on.

Do keep in mind though that you can also level up each of the SPECIALs when you level up. Yeah, thats really not much like you wanted it but i would advise you to drop lockpicking for the start. In addition to that, you should really try to get to Strength 9 for rooted because the 25 % damage increase applies to every melee VATS attack. Sneak and Ninja are also vital, you can basically oneshot most enemies with it if you have a decent weapon. The damage increase when you level it for the second time is ridicolous. Therefore going agility is a must for me for a melee build, especially Blitz (agility 9) is awesome. I played a melee on survival myself and i have to say, that meleeing without vats is a pain in the ass. You will probably have to go full melee early on as you wont find many good heavy weapons (and even less ammo for it).

I dont think that this build is close to being optimal. Once i have a modded rocket launcher i will probs invest a point into demolition expert to increase damage.įrank Firefly Posts: 3429 Joined: Sun 9:34 am As the game progresses can upgrade heavy guns and power armour to make the heavy guns side more interesting, still using a melee weapon for weaker enemies or when ammo is low. Also carry and use a melee weapon like the axe or a supersledge for the majority of early mid game fighting. Play style will be to get jet junk early on, and a flamer as they seem the most viable heavy weapons. Luck 2 for scrouger to aid with heavy weapon ammo. To allow for nuclear physicist which later on will make power armour and gatling accessible.

Mid endurance to get life giver and addy skeleton.Ĩ int. Highish strength and an extra point from a certain place will make it 8 so can then upgrade big leagues, heavy gunner and basher.Ĥ perception for picking and early bobble head will allow option to invest in explosives later game. After several posts and a bit of research this is my build for a heavy weapons and melee character.
